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Old Jun 12, 2007, 04:31 PM // 16:31   #21
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Quote:
Originally Posted by Amadei
...

... No. The problem in the "7 Luxons, 9 Kurzicks" scenario isn't that there are too many Kurzicks; it's that there aren't enough LUXONS. It's an 8v8 game; a match won't start until there's eight people on both sides wanting to enter.
thats what i thought, and what makes sense, but foxbat said if there 8 and 24 it won't start? which doesn't make sense at all but seems likely if there isn't a limit on number of games, because I've seen it where theres at least 10 waiting to enter on both sides and it still takes a while to start... (aspenwood still of course, never had this problem in AB)
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Old Jun 12, 2007, 04:36 PM // 16:36   #22
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If there is 8 and 24 it will start, but then it will become 0 and 16, so the 16 Kurzicks sitting around in Aspenwood screaming "why isn't it starting? dang a.net with their bad servers!" have to wait for the match to end and the 8 luxons to go again.
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Old Jun 12, 2007, 04:40 PM // 16:40   #23
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ah ok, so back to the limit on number of games then, as I've seen many instances where theres at least 8 waiting on each side (many of which being alliance members) and no games starting until a currently running one ends...
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Old Jun 13, 2007, 06:53 AM // 06:53   #24
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I suggest A-net should rebalance the reward you get on each map:

For Luxons:
Kanai Canyon: score x 2 (+ 500) = 1000
Etnaran Keys: score x 2 (+250) = 1250
Saltspray: score x 2 (+ 500) = 1500
Grenz, Luxon: score x 3 (+250) = 1750
Ancestral Lands: score x 3 (+500) = 2000
You get the bonus (+xxx) for a win.

For Kurzicks:
Kanai Canyon: score x 3 (+ 500) = 2000
Etnaran Keys: score x 3 (+250) = 1750
Saltspray: score x 2 (+ 500) = 1500
Grenz, Luxon: score x 3 (+250) = 1250
Ancestral Lands: score x 2 (+500) = 1000
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Old Jun 13, 2007, 07:27 AM // 07:27   #25
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There really needs to be a bonus for winning in the other teams territory. Otherwise people wont bother playing when they have a disadvantage and we get these crazy long waits.
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